Tourism in mature, seasonal destinations such as The Balearic Islands should be redirected towards more sustainable products and policies. The present study examines hiking tourists, underlining the role and great potential they have for the destination. A sample of hikers approached in the Tramuntana mountain range was segmented by age, differentiating between senior hikers of 60 years and above, and the rest of respondents. The analysis of results showed distinct socio-demographic characteristics and motivations for choosing the tourist destination, as well as different patterns of tourist behaviour, spending and levels of satisfaction. The findings have important practical applications for the promotion of hiking destinations as tourism products.
The present study focuses on multichannel retailing strategies and describes the state of consumer behavior regarding “showrooming” (the practice of examining merchandise or products in a retail store and then buying it online). Founded on the theory of planned behavior (TPB), we examine the antecedents of competitive showrooming using data collected from a sample of 176 retail consumers. Based on our results, we define perceived control, website compatibility, and subjective norms as the main antecedents of consumer attitudes toward online purchases. Additionally, we state that previous experience and reasons against purchasing online are directly associated with consumers’ intention to purchase on the retailer’s website. Finally, some theoretical conclusions and practical implications for retailers are discussed.
Social networking sites (SNS) are used to promote brands, products or services through targeted marketing campaigns, but the precise effectiveness of these campaigns has yet to be established (Van Noort et al. 2012). The research question we address in this study is whether commercial communication via SNS is cognitively effective. A review of the literature clearly shows that if a commercial message receives no prior attention, the likelihood that it will be processed by and influence the consumer is negligible (Chan et al. 2004).
For the purposes of this study we consider that an individual has given attention to a message when the advertising information transmitted has an impact on his or her memory, in the form of brand recall and recognition. A classical post-test survey design was used to examine the responses of a panel of Facebook users to advertising formats displayed within the site. The type of advertising format was used as a control factor to determine the impact on the cognitive effectiveness of the message transmitted. The study has a twofold objective: (1) to examine which of the formats most commonly used in social media advertising condition attention types; and (2) to analyse the effect of advertising pressure on consumer attention and brand recall.
Social media advertising is an effective communication tool for attracting user attention, leading to higher attention levels than those recorded for advertising in other online contexts. Differences are observed in user attention to distinct advertising stimuli, with video found to be the most effective format for attracting user attention in SNS. However, higher advertising pressure leads to lower attention levels and poorer recall rates. Active exposure to social media advertising leads to higher recall rates of the messages transmitted. The constraints of this study include the use of single product/brand, and the experimental conditions of the data collection stage. Among our future areas of research we propose to evaluate attention in behavioural terms, using a range of tools including eye-tracking to provide empirical evidence of attention rates for social media advertising.
Cognitive Effectiveness Social Media Advertising Brand Recall Consumer Attention
This study explores how the virtual brand community (VBC) of soccer-team supporters influence the brand’s attitude toward sponsorship according to the theory of image transfer. The study provides a comparative analysis using both structural equation modeling (SEM) and qualitative comparative analysis (QCA). 609 supporters of a professional, 1st division Spanish soccer team provide the data. The results from SEM support the importance of control, attitude toward the team, and identification variables. However, SEM cannot assure the usefulness of variables such as trust and opportunism when evaluating the resulting attitude toward the sponsor.
The results from the fuzzy-set qualitative comparative analysis (fsQCA) on the same data set show that not all variables are necessary conditions in order to influence sponsorship. The most relevant variables to obtain valid and useful results are control, attitude toward the team, and trust. The combination of attitude toward the team, identification, and trust is also valid. Attitude toward the team and trust variables are present in the two combinations of variables leading to a positive, favorable attitude toward the sponsor, thus reflecting their importance in marketing experts’ assessment of image transmission in professional teams.
Brand delisting is a specific type of assortment reduction. It refers to the removal of all items of a single brand, leading to the unavailability of the brand within the store (Sloot and Verhoef 2008, p. 281). Recent retailing-related professional publications indicate that national brand (NB) delistings are not uncommon in food retailing (e.g., the American retailer Wal-Mart, the Dutch food retail chain Edah, the UK retailer ASDA, the German retailers Edeka and Metro, and the Spanish retailer Mercadona). Conflicts of retailers with manufacturers seemed to be behind such delisting decisions. Indeed, delisting – or threatening to delist – a manufacturer’s brand is a tool that retailers often use to improve their negotiation position with brand manufacturers. Notwithstanding, despite the great managerial relevance of this topic, researchers have paid almost no attention to brand delisting so far. There is only limited research (papers by Boatwright and Nunes 2001; Sloot and Verhoef 2008; Wiebach and Hildebrandt 2012) on the effects of an entire brand delisting. However, none of these papers analyzes the consequences of delisting all national brands in a given assortment, so that a retailer offers an assortment based only on private labels (PL). Can a retailer ‘push out’ all manufacturer brands from its shelves, offering only its own brand, with no consequences? This is the main research question of our paper.
In summary, our results reveal that retailers should be particularly careful about delisting NBs (specially high-equity NBs), given that there is an inverse relationship between assortment size and the intentions to switch to another store to purchase the category as well as the whole shopping-basket. Therefore, we recommend retailers to offer assortments containing both their own brand and a higher number of NBs (nine vs. three). Offering ‘only-PL’ assortments has negative consequences in terms of consumers having a greater probability to switch to another store to purchase. Nevertheless, for retailers offering ‘mixed’ assortments, a higher proportion of high-equity NBs may help to reduce the intentions to switch to another store.
This research has been funded by Foundation Ramón Areces (Spain).
Brands Brand Delisting National Brand Private Label
The upward trend in investing in Internet advertising highlights the increasing use of the Net as a space for performing promotional activities. Specifically, companies’ integrated marketing communications (IMC) are using the Internet as a main means of advertising and, increasingly social networks, as part of their communication strategies. This chapter provides an exhaustive theoretical analysis of the efficacy of on-line advertising. The analysis focuses specifically on on-line communication research, with an in-depth study of the most widely used advertising formats. The chapter concludes with some recommendations for managers and academics for improving the efficacy of on-line communication particularly within the social network context.
Keywords. Advertising effectiveness, Internet advertising, online advertising formats, social network sites.
The consumer socialization framework cites the importance of family, peers, and mass media in the consumption learning process, but their impact on Millennials in the realm of green consumerism has yet to be explored. The purpose of this study was (a) to propose an integrative theoretical model for determining the relative importance of socialization factors on Millennials’ green buying behavior and (b) to study the impact of culture in selecting socialization agents as sources of green product information.
Using Amazon M-Turk, an online survey was administered to a sample of younger Millennials from India (n = 253) and the United States (n = 253) aged 18 – 24 years. Structural equation modeling provided general support for the model. The results showed that interpersonal sources were more important in elevating environmental concerns and promoting green buying behavior than mass media. In India, family impacted environmental concern while peers influenced green buying behavior. For the US, both interpersonal sources impacted green attitudes and behavior. Environmental concern was found to play a mediating role in the socialization process and differences between and within genders in each country were found. Theoretical and marketing implications are discussed.
Purpose – Psychological perspective has been omitted or considered a secondary issue by past studies focused on e-commerce recommendation systems (RS). However, this perspective is key to gaining a better understanding of consumer behaviours when these systems are used to support purchasing processes at online stores. The paper aims to discuss these issues.
Design/methodology/approach – The field study consisted of a simulated online shopping process undertaken by a sample of internet users with a recommender system at a real online store (Pixmania). The authors applied rigorous and detailed exploratory and confirmatory factor analyses to assess the empirical validity of the model.
Findings – The proposed sequence of psychological outcomes is valid, with the exception of one hypothesized relationship. In particular, satisfaction with an online store’s recommender has a strong influence on a consumer’s willingness to purchase one of the items related to his/her shopping goal. However, this satisfaction has no direct effect on a consumer’s intention to make add-on purchases based on the recommender’s suggestions. On the contrary, the results support the idea that add-on purchases are conditioned by a previous purchase related to the consumer’s initial shopping goal. On the other hand, a consumer’s flow state while shopping improves all his/her psychological outcomes linked to an online store’s recommender. The influence of flow state is particularly interesting when seeking to gain a better understanding of consumers’ unplanned purchases based on the recommender’s suggestions. These findings have important implications for practitioners.
Originality/value – This paper discusses in detail and empirically test a set of psychological outcomes that emerge when an e-vendor’s recommender is used to assist a consumer’s shopping process. To the best of the knowledge, this is the first attempt that empirically tests most of the hypothesized relationships within an online store’s RS context.
Social networking sites (SNSs) are a booming worldwide phenomenon with enormous business potential for companies to communicate with their target-audience consumers and spread their brand-related messages. One of the notable distinguishing characteristics of SNSs, when compared to previous Web 1.0-based communication tools, is the active role that consumers play in the communication process with companies and, even more importantly, with other consumers. SNSs provide a setting where commentaries, analyses and recommendations about brands, products and services are communicated. EWOM is a unique and powerful consequence of SNSs. In this chapter, we perform a conceptual analysis of eWOM, of the motivations for engaging in it and of its effects on consumers’ behavior, paying special attention to the type of eWOM that takes place in SNSs. Finally, some relevant managerial implications and research opportunities are discussed.
WOM eWOM Motivations Effects in consumers’ behavior Social networks
The proliferation of advertising in all communication media causes consumers to perceive a significant amount of competitiveness between advertised products, as well as to feel overwhelmed by the intrusiveness of their advertisements. When taken together, these dimensions form the concept “advertising clutter.” A review of the literature shows that perceived intrusiveness is the main component of the perception of clutter. Advertising clutter can prompt undesired behaviors (e.g., advertising avoidance) as well as attitudes contrary to those that companies’ advertising campaigns hope to achieve. It also leads to diminished advertising efficacy in terms of consumer memory, a decrease in positive attitudes towards the message and brand, as well as declined purchasing intention and, therefore, sales. In this article, the main consequences of advertising clutter for consumers in online media are reviewed and discussed. To that end, a theoretical review of this concept and its main dimensions is performed; special attention is paid to the online context. Finally, some practical recommendations and research opportunities are pointed out.
Intrusiveness Online advertising clutter Irritation Avoidance
Advertising investment on the Internet is currently growing at a faster rate than in all other means of communication. Specifically, companies’ integrated marketing communications (IMC) are using the Internet as a main means of advertising and, increasingly, social networks as part of their communication strategies. Given their growing importance, this chapter performs an exhaustive theoretical analysis of the efficacy of online advertising. First, we perform a detailed inventory of the main forms of advertising used on the Web and social networking sites. Afterward, we analyze the variables shown, through literature, to be most influential on online advertising effectiveness, paying special attention to the banner ad format. Next, the topic of advertising effectiveness in the specific context of social network sites is discussed. In conclusion, some relevant implications for practitioners and research opportunities are presented.
The aim of this paper is to contribute to the field of satisfaction research from the perspective of electronic banking users; a topic of great interest to the business strategies of financial institutions. In this context, the authors analyse the main determinants of user experience with a specific institution’s products. A comprehensive review of the scientific literature has justified the development of a behavioural model that explains satisfaction using a set of constructs or endogenous variables.
Data was collected from a self-administered web survey in the authenticated section of the electronic banking service of a prestigious financial institution.The analysis tests the relationship between the proposed variables (accessibility, trust, ease of use and usefulness) and satisfaction with electronic banking.
The study was limited to the data of a single financial institution. Caution should therefore be exercised in generalising the results. The research results provide a number of valuable conclusions for financial institutions. This paper is a pioneer study of satisfaction with electronic banking, especially of the relationships between satisfaction and its main determinants.
Microblogging social networks (μBSNs) provide the opportunity to communicate worldwide while using a small number of characters; this is an apparent limitation that forces users to share only essential information when linking to the world with which they interact. These platforms can serve to motivate students by narrowing the physical and psychological distances separating teachers and students, thus increasing their confidence and engagement in the learning process. The main thrust of this paper is the notion that μBSNs open a window to informal knowledge, self-directed learning and the creation of knowledge-based networks for use in aclassroom setting.
To examine this issue in greater depth, an experiment was carried out using a μBSN before, during and after face-to-face class sessions. In this study we used the Technology Acceptance Model (TAM), incorporating some of the constructs commonly found in the scientific literature. These constructs refer to the effect of subjective norms and social images on the use of web-based social networks. The analysis gave rise to a robust and parsimonious model of social network usage behavior that confirmed the proposed research hypotheses. The findings demonstrated that the extended TAM model is suitable for explaining the acceptance of web-based teaching tools as well as the validity of microblogging networks in combination with traditional classes.
The purpose of this chapter is to contextualize the situation of the use of remote response devices or clickers in education and identify the benefits that tools such as Q-Click software can bring to university teaching and to different groups of students. To fulfil this objective, the authors conducted research in classes with students who rated 149 different aspects related to the use of such software, including its use in class, benefits, and implications for follow-up assessment of the subject, attention, and class quality. This information was then compared to other groups of students studying the same subject who did not use clickers in class. The findings confirm the original proposal verifying the usefulness of these tools in university teaching for the important consequences for students and teachers.
The real interest of young people in Information Technology and Communication (ICT) is a phenomenon that has been widely studied in scientific literature because of its implications and social consequences. It is common knowledge that today’s youth have the highest rates of use of computers, Internet access, email, and mobile phones, among other technologies (National Institute of Statistics, INE, 2011). A college education should therefore use these tools to improve processes and outcomes of student learning (Wan et al., 2007) to meet the targets set in the European Higher Education Area (EHEA).
The analysis of the implementation of ICT in teaching began several decades ago as its advantages, which reinforced the educational level of students, were recognized. Ferro et al. (2009) summarizes the main advantages of using ICT in university teaching. ICTs:
To date there have been many innovations that have been implemented in teaching: (i) multimedia tools (Alférez et al., 2010), (ii) whiteboards (Murillo, 2010), (iii) web sites (Gates, 2011), (iv) wikis (Ortiz de Urbina and Mora, 2011), (v) forums (Benitez et al., 2011), (vi) Mobile Learning (Liaw et al., 2009), (vii) second life (Checa, 2010) and even (viii) microblogging networks (Liébana-Cabanillas et al., 2011).
The use of remote response devices, electronic voting systems, systems and audience response clickers, began in the sixties (Chafer, 2009), although it was not until the nineties when their use began to flourish. Although these devices were originally used for management meetings, opinion surveys, and conventions, etc. (Ruiz-Jimenez et al., 2010), such tools are widely used in some American universities (Harvard, Massachusetts-Amherst, Colorado, etc.). Recently, these devices are also being used in Spanish universities (Navarra, Barcelona, Granada, Seville, Madrid, etc.) since remote response devices reinforce the quality of education, and improve student performance and the productivity of teachers.
These are devices that allow students to obtain information found in the classroom in an agile, fast and simple via a transmitter (clicker) and receiver system connected by infrared or Bluetooth, to communicate and record responses that students make.
The information obtained in the interaction is processed immediately, allowing instant feedback between teacher and student, which demonstrates class understanding and knowledge on a regular basis, as well as potential problems that students may have with the subject.
In this paper we review the most recent developments and contributions in the field of social media to business and professional networking, marketing, and critical success factors including case studies in communications actions. More specifically, we focus on the role of advertising in Internet social networks (ISN) and their function as a channel of communication from the consumer’s perspective. To do so, we describe the important role ISNs play today in business strategies aimed at relationship marketing as well as the most widely-used advertising formats. We apply the Elaboration Likelihood Model of behavior to ISNs to gain a better understanding of advertising effectiveness from the standpoint of degree of involvement; distinguishing between vehicle exposure and ad involvement. Finally, factors that reduce the effectiveness of advertising in ISNs are revised using a model that focuses on cognitive avoidance. In the research, cognitive avoidance and advertising effectiveness are considered to be consequences of undesirable perceptions that emerge during exposure to advertisements.
ADVERGAMING: (Advertising and Gaming) Is the practice of using video games to advertise a product, organization or viewpoint. Advergames theoretically promote repeated traffic to websites and reinforce brands.
AdSense: A system developed and run by Google is one example of an advertising format that uses targeting. Website owners can enroll in the program to enable text, image, and video advertisements on their websites. These advertisements are administered by Google and generate revenue on either a per-click or per-impression basis. Google uses its search technology to embed ads according to the content of the web page being visited by the user, the user’s geographical location (by means of IP) and other data such as previous search histories in Google or pages visited by the user, cookies, length of session, operating system, browser used, etc.
Perceived Ad Clutter: Is a consumer’s conviction that the amount of advertising in a medium is excessive, because the increase number or proportion of advertising in the media vehicle.
Sponsored Links and Contextual Advertising: This form of advertising mimics the aspect of the web content on the ISN. It contains brief information about the indexed link and redirects users through clicks to an external web page or a fixed section of a brand or product on the Internet.
Pop-Up Ads & Pop-Under Ads: Pop-ups are a type of floating formats advertising that is automatically displayed in second browser window (generally without being requested by the user) when accessing certain web pages. Pop-ups are used to display an ad unit in an intrusive manner. Pop-unders are a similar advertising format that opens a new browser hidden behind the active window being used. Pop-unders interrupt users less, but are not seen until the window is closed, making it more difficult for users to determine which web site opened them.
Integrated Formats: Type of ad that includes: Sponsored links, AdSense, Banners, buttons, Full-page ads, skyscrapers.
Interstitials & Superstitials: Are a type of transitional formats,. The terms interstitial and superstitial mean “in the medium” or “over the medium” and can appear in a separate window when a web page requested by the user is being downloaded. These are web page advertisements that are similar to television commercials.
Ad Intrusiveness: Depending on the degree to which the advertisement interferes with the user’s cognitive process, perceived intrusiveness will be detectable to a lesser or greater degree.
Video Advertising: There are two main types of video formats: video formats which are placed in the content of a website known as in-page formats, and those in which advertisers embed their video message directly into video content. The latter, known as in-stream video formats can be divided into three different types: pre-rolls, mid-rolls and post-rolls. Pre-rolls show the advertisement before the main video content starts, mid-rolls are placed between two parts of video content and post-rolls present the video ad after the main content has finished.
Word of Mouth in Internet Social Networks (ISN-eWOM): e-Wom type that occurs in social networks and online media (i.e., social networks, blogs, forums and other 2.0 media).
The importance of Electronic Banking as an alternative channel for marketing products and services, along with the associated cost savings, has brought about significant changes in the financial sector in recent years. Electronic Banking has become a differentiator among financial institutions, which has led to an attempt to increase customer satisfaction level by fulfilling their expectations. Accordingly, the goal of this paper is to identify the factors that influence the satisfaction level of Electronic Banking users in Spain, following a proposed behavioural model, in addition to determining the influence of the gender variable on our analysis, as a moderator in such relationships. The usefulness of this type of research for financial institutions lies in the support they provide in defining customer profiles. When compared to other similar online satisfaction survey studies, this paper is a pioneer in using empirical analysis to study the effects of gender on customer satisfaction in online banking.